Please keep in mind that this is a project that is ever changing, ever evolving, and thus a constant work in progress.  At this time, if there are blanks in the information below, it is because we are still working on developing it.

A character class is like a profession or career. It is what your character has worked and trained at during his younger years. Your character is assumed to have some previous training and guidance before beginning his adventuring career. Now, armed with a little knowledge, your character is ready to make his name and fortune.
There are four basic groups of classes in our world: warrior, caster, academic and rogue. Each has different abilities specific to them, and each are detailed below.

Warriors (W): The warriors are those who are well-trained in the use of weapons and skilled in the martial arts. A few examples of warrior classes are the fighter, the paladin and the ranger.
The fighter is a champion, swordsman, soldier, and brawler. He lives or dies by his knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good fighter needs to be strong and healthy if he hopes to survive.

The paladin is a warrior bold and pure, the exemplar of everything good and true. Like the fighter, the paladin is a man of combat. However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry. He strives to be a living example of these virtues so that others might learn from him as well as gain by his actions.

The ranger is a warrior and a woodsman. He is skilled with weapons and is knowledgeable in tracking and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk. A ranger needs to be strong and wise to the ways of nature to live a full life.

Caster (C): The caster strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A caster must rely on knowledge and wit to survive. Casters are rarely seen adventuring without a retinue of fighters and men-at-arms.

Because there are different types (or schools) of magic, there are different types of Casters. The caster studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring. The illusionist is an example of how a caster can specialize in a particular school of magic, illusion in this case.

Academics (A): The academics are those who study the how-to’s and why-for’s of all things, they are the healers of man’s hearts, bodies, minds and souls.

A priest sees to the spiritual needs of a community or location. He is both protector and healer. He is not purely defensive, however. When evil threatens, the priest is well-suited to seek it out on its own ground and destroy it.

The druid serves the cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.

Rogue (R): The rogue can be found throughout the world, wherever people gather and money changes hands. While many rogues are motivated only by a desire to amass fortune in the easiest way possible, some rogues have noble aims; they use their skills to correct injustice, spread good will, or contribute to the success of an adventuring group.

To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the thief to make.

The bard is also a rogue, but he is very different from the thief. His strength is his pleasant and charming personality. With it and his wits he makes his way through the world. A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. He learns a little bit about everything that crosses his path; he is a jack-of-all trades but master of none. While many bards are scoundrels, their stories and songs are welcome almost everywhere.

The basic classes in our world are:

Fighter (W): Sell-sword; A fighter with good skills and no magic who fights for money
Paladin (W): holy warrior for the church, good aligned
Ranger (W): nature's healer who can fight, but with sword and bow more than hands
Mage (C): spell slinger
Warlock (C): A master of magic also trained to fight; what some would call a battle mage
Priest (A): A spell-caster specializing in healing and protection
Druid (A): nature's healer; A master of the outdoors
Monk (A): healer who can fight, but prefers peace, prefers not to use weapons
Bard (R): thief who can cast spells by singing
Thief (R): A poor fighter mastered in deception and thievery

Note: This is a perpetual work in progress and subject to change/update at any given moment. Please check with the author to verify that you have the latest version. If there is no information on the class, it is one we have planned and are working on adding. Also, the classes are in alphabetical order in the following pages for ease of finding.