There are currently 20 playable races for the Realms, with more still in the works to be added eventually. Some of them are races you may choose upon creation, some are strictly reserved for those players who have earned them through RP or have proven to the Immortals that they can handle the challenge of playing the race on a MUD.
In each section it will tell you if the race is playable by players or if they are reserved. Please take note that some races have specific restrictions on players being allowed to play them. Don't fret, these are simple rules that should be easy to follow!
The current race list is (click on the race category to go to the race's details page):
|Human||0||Shortlived, ambitious generalists, adept in many fields|
|Autumnborn||1||Cunning, multicultural survivors|
|Mul||3||Sturdy and powerful people who make fine warriors|
|Daliath||2||Intelligent, aristocratic elves adept as spellcasters|
|Faraois||2||Dextrous, wise elves of the woods, fine casters and rangers|
|Avariel||4||Frail but quick and capable of flight, these elves excel at range|
|Fiain||3||The strongest and sturdiest elves, built for nomadic life and battle|
|Drow||3||Subterranean elves, adept at stealth and magic|
|Fjallinen||2||Stubborn, tough mountain dwarves, strong in muscle and faith|
|Makinen||2||Sturdy, brave hill dwarves, more versatile than their mountain kin|
|Tangata||3||Dextrous, witty and entrepeneurial short folk|
|Vilbar||4||Fearless, feral tricksters and great thieves among the short folk|
|Gnome||3||Intelligent and inventive, cunning short folk suited to magic and stealth|
|Goblin||2||Weak, small of body, quick of mind, the most magically adept of the Goblinkin|
|Uruk||2||Versatile, proud goblinkin that make fine soldiers, mages and rogues|
|Firblog||4||Cunning, intelligent giantkin, still mighty enough to crush most smaller folk|
|Katachti||5||Refined and disciplined, powerfully built catfolk long isolated from the Realms|
|Hundur||5||Proud, powerful canine pack hunters, mistrustful of magic in the extreme|
|Centaur||4||From boisterous bruisers to dangerous hedonists, the horsefolk live to the fullest|
|Raiona||6||Leonine plains-dwellers who feel most at home on the hunt|
Races either under development or under consideration
|Duergar||D||The stealthiest of dwarfkin, cunning fighters and assassins.|
|DeepHalfling||C||Cunning and cruel subterranean cousins of the Tangata.|
|Svirfneblin||C||The most stout and stalwart short folk, industrious and strong.|
|Hobgoblin||D||Strong and militaristic goblinoids with no aptitude for stealth.|
|Bugbear||C||Burly and brutish, stronger cousins of hobgoblins|
|Ogre||C||Mightiest of the goblinkin, these tribal and surly sorts are best suited for battle and physical contests.|
|Verbeeg||C||Wicked, stealthy giants, the smallest of their ilk.|
|Draconian||D||Imperious dragonfolk obsessed with empire-building through magical and physical power.|
|Thri-Kreen||C||Mantis-folk who live by matriarchal rule, adept in stealth and battle.
|Aranea||C||The living embodiment of misunderstood, these arachnid humanoids often live double lives|
We are listed on The Mud Connection, and you can connect through them without a MUD client. (Both those links open in a new window, btw!) Once we figure out how to do the telnet window on our site, the link to MUDPortal will be moved.
Back in the day, the standard width for MUDs was 80 characters wide. We have modified our code to allow for 120 characters wide. If your Client allows you to change the setting, please adjust it to no less than 125 wide so that things don't look all funkedified, as they will if you connect through TMC.